MISSION & VISION

Every person exists in three types of reality. First, people live in a physical reality where things follow the common laws of physics. Second, people have their individual imagined realities where things act as wishes. Third, using computer technologies, people can create virtual realities in which the existence and behavior of people's representations and objects is programmed and can follow arbitrary rules, defined entirely by people and not by the boundaries of physics. These three realities are highly correlated but not necessarily the same. By exploring the mismatch between these three realities, we see new concepts, new techniques, and new devices emerging, interfacing and extending these three instantiations of a reality towards one ultimate reality where creation, abstraction and embodiment are met.

MISSION & VISION

Publications

Polagons: Designing and Fabricating Polarized Light Mosaics with User-Defined Color-Changing Behaviors
In CHI ‘23
Polagons: Designing and Fabricating Polarized Light Mosaics with User-Defined Color-Changing Behaviors
Game Illusionization: A Workflow for Applying Optical Illusions to Video Games
In UIST ‘21
Game Illusionization: A Workflow for Applying Optical Illusions to Video Games
TexelBlocks: Dynamic Surfaces for Physical Interactions
In CHI ‘21 LBW
TexelBlocks: Dynamic Surfaces for Physical Interactions
Impossible Staircase: Vertically Real Walking in an Infinite Virtual Tower
In IEEE VR ‘21
Impossible Staircase: Vertically Real Walking in an Infinite Virtual Tower
StrengthGaming: Enabling Dynamic Repetition Tempo in Strength Training-based Exergame Design
In MobileHCI ‘20
StrengthGaming: Enabling Dynamic Repetition Tempo in Strength Training-based Exergame Design
VirtualSpace - Overloading Physical Space with Multiple Virtual Reality Users
In CHI ‘18
VirtualSpace - Overloading Physical Space with Multiple Virtual Reality Users
Mutual Human Actuation
In UIST ‘17
Mutual Human Actuation
TurkDeck: Physical Virtual Reality Based on People
In UIST ‘15
TurkDeck: Physical Virtual Reality Based on People
Level-Ups: Motorized Stilts that Simulate Stair Steps in Virtual Reality
In CHI ‘15
Level-Ups: Motorized Stilts that Simulate Stair Steps in Virtual Reality
Haptic Turk: a Motion Platform based on People
In CHI ‘14
Haptic Turk: a Motion Platform based on People
iGrasp: Grasp-Based Adaptive Keyboard for Mobile Devices
In CHI ‘13
iGrasp: Grasp-Based Adaptive Keyboard for Mobile Devices
iRotateGrasp: Automatic Screen Rotation based on Grasp of Mobile Devices
In CHI ‘13
iRotateGrasp: Automatic Screen Rotation based on Grasp of Mobile Devices
iRotate: Automatic Screen Rotation based on Face Orientation
In CHI ‘12
iRotate: Automatic Screen Rotation based on Face Orientation
TUIC: Enabling Tangible Interaction on Capacitive Multi-Touch Displays
In CHI ‘11
TUIC: Enabling Tangible Interaction on Capacitive Multi-Touch Displays